Kof 13 roster
NESTS Kyo's autoguard during the DP+C motion is far more blatant and hits twice. Their DP's are different: NESTS Kyo's DP+A is similar to the regular Kyo's DP+A but their C versions are where the differences are.NESTS Kyo lacks the ability to out zone his opponent, thus making his long range options limited compared to the regular Kyo's.NESTS Kyo's overall corner pressure is better than the regular Kyo's.The Regular Kyo Orochinagi DM is a lot better than NESTS Kyo, while the latter seems a bit on the slow side.NESTS Kyo has better hit confirms as his st.B hits low and can be chained into each other.NESTS Kyo can combo into f+B from cl.C unlike the regular Kyo.Now it is important to understand the real differences between NESTS Kyo and the regular Kyo: NESTS Kyo is also very good at meter building, thus making him a pretty good point character. NESTS Kyo needs to be careful around zoners however as he excels at getting close and opening the opponent up to a violent barrage of attacks. NESTS Kyo Orochinagi DM is not quite as fast nor as proficient as the regular Kyo's but is still extremely useful for a variety of situations. Some of NESTS Kyo's juggle requires specific timing for maximum damage at mid screen. For OTG's, NESTS Kyo must use this EX Rekka combination: QCF+AC, QCF+A, HCB+A, A, and then NESTS Kyo can drive/hd cancel into his upkicks (QCF+D, D) to launch the opponent into the air once more for more damaging combos. After using his EX Rekka, the player has the option to use the other Rekka attacks for continuity. A hard knockdown is key to NESTS Kyo's game play and his positioning. Kick is back which allows him preemptively anti-air his opponent for a hard knockdown. NESTS Kyo employs a very aggressive rush down game with a nice set of Rekka special moves. There are some blatant and many subtle differences between Kyo and NESTS Kyo game play. NESTS Kyo are meant for those who favor aggressive game play.Īgain, NESTS Kyo is based on his 98 iteration. As of KOFXIII, NESTS Kyo is a solid character and no player can go wrong with using him on their team. This version of Kyo is a very nice addition to the KOFXIII roster, especially for KOF veterans who might enjoy this particular style of Kyo moreso than the regular Kyo.
#Kof 13 roster series
Now the players have the option to replicate Kyo's game play from his 98 move set, including his infamous R.E.D kick, his Mu-Shiki DM special, and (most importantly, his flame Rekka series and mix-ups! What also needs to be understood is that there are quite a few differences between the NESTS Kyo and the regular Kyo of KOFXIII, some of which are obvious and others that are subtle. KOFXIII blesses the players with the ability to play as a different version of Kyo with his rekka series and a few of his moves back! Despite what the name of the said character implies (NESTS Kyo), this version of Kyo is more based on his KOF98 iteration, rather than the NESTS saga of the KOF series. In KOFXII, the Kyo we all know and love with his flame-laced Rekka series and a nice fancy move set was oddly absent. This is another variation of Kyo Kusanagi himself.
J.C, s.C, qcf+D,D, qcf+A, qcf+A(aragami), dp+AC = 394 dmg Quick Combo Reference 0 Stock, No Drive Gauge